THE DMMC FORMAT
The draw. The points. The standings.
How this software works, adapted from the supplied workbooks.
A balanced draw
The 20 teams are seeded using season points before the event, the previous season, or entered initial scores. Each of five blocks receives one team ranked 1–5, 6–10, 11–15 and 16–20. Every block’s rank sum must fall between 39 and 45.
Opening games pair the first and third quartiles, then the second and fourth, as in the active competition sheet. The draw is previewed before saving.
Four sections, 39 games
Winners and losers advance automatically through sections A, B, C and D. The five qualifiers in each of A, C and D are reseeded by button results for the playoffs. Section B receives losers from the early A playoff games.
The initial schedule uses the Boucherville three-day, five-sheet time slots. The organizer must review and adapt it to each host club.
Draw to the button
Total and 4321 code are entered separately to preserve the workbook’s recorded values. Teams are ranked by highest total, then highest 4321 code. A manual tiebreak resolves exact ties.
For 20 teams: first receives 6.00 points and last receives 0.30. Playoffs wait for a complete button ranking with ties resolved.
Section points
| Section | Winner | Runner-up | Others |
|---|---|---|---|
| A | 100 | 90 | — |
| B | 80 | 70 | 70 |
| C | 80 | 70 | 60 / 50 |
| D | 60 | 50 | 40 |
C: other playoff qualifiers receive 60; losers of C06–C10 receive 50. The five A qualifiers earn at least 70; playoffs determine their final section.
Season standings and other formats
Season totals add section points and PTB bonuses across tournaments. Ties are broken by more A points, then B, C, D, then better previous standing. Teams still tied share a rank; alphabetical order only stabilizes the display.
The alternative round-robin format accepts 2–64 teams: each pair plays once, with 2 points per win and 1 per draw, without PTB bonuses. This alternative is not the workbook’s DMMC format.